WebToApp vs the alternatives
Five ways to turn a website into an Android and iOS app, side by side: how each one charges, who builds the files and what you still need to publish.
Everything about other companies on this page comes from their own public pages and documentation, read on 7 November 2026. Prices and terms change, so check the vendor’s page before you decide. We are not affiliated with any of them. If something is out of date, tell us at contact@webtoapp.app and we will fix it.
WebToApp
- How you pay
- Pay once per store build, no subscription. Free demo first.
- Price
- Android $39, iOS $59, both $89. A later build of the same app costs 9 credits (Android) or 19 (iOS).
- Building and publishing
- Built in the cloud, no Mac needed. You use your own Apple Developer account ($99 a year) for iOS and your own Google Play account ($25 once) to publish on Google Play. The Android APK also installs directly, with no store account.
- Credits are only charged when a production build succeeds and a failed build is refunded automatically. Purchases are otherwise non-refundable.
- It wraps your existing website: it is not a no-code builder for new apps.
Source: Our pricing page
WebViewGold
- How you pay
- One-time licence, no subscription. One end product per licence.
- Price
- iOS $109 and Android $109 at the sale price shown on 7 November 2026 (sale until 31 December 2026).
- Building and publishing
- You get an Xcode template (iOS) and an Android Studio template (Android). Building iOS needs Xcode on a Mac or MacInCloud. An online “Cloud Builder” is sold separately. Developer accounts are not included.
- Lists push notifications, AdMob, deep links, an offline page and file upload. In-app purchases need an Extended Licence.
Source: webviewgold.com, read 7 November 2026
AppMySite
- How you pay
- Subscription per app (monthly or yearly), or a one-time “Lifetime” price.
- Price
- Free plan at $0. Starter $29 a month ($19 billed yearly, $699 lifetime). Pro $49 ($29 billed yearly, $999 lifetime). Premium $69 ($49 billed yearly, $1,499 lifetime).
- Building and publishing
- The Free and Starter plans are Android only; iPhone apps need Pro or Premium. You need your own Apple Developer and Google Play accounts.
- Subscription payments are described as non-refundable in its terms.
Source: appmysite.com pricing, read 7 November 2026
Median (formerly GoNative)
- How you pay
- A free tier and paid licences; one licence covers one app on both platforms.
- Price
- Not listed here: we could not read Median’s pricing page, so check it on median.co.
- Building and publishing
- No Mac or Xcode is needed for the standard iOS flow. You need your own Apple Developer and Google Play accounts.
- Apps published on the free tier show “Powered by Median.co”.
Source: Median documentation, read 7 November 2026
Natively (buildnatively.com)
- How you pay
- Subscription, or a Lifetime price. A Free plan without app binaries or store publishing.
- Price
- Essential $19 a month ($12 billed yearly). Unlimited $49 a month ($32 billed yearly). Lifetime $699.
- Building and publishing
- Paid plans include the IPA, APK and AAB files. You need your own Apple Developer and Google Play accounts.
- Not to be confused with natively.dev, which now redirects to Newly, an AI app builder.
Source: buildnatively.com pricing, read 7 November 2026
When another option fits better
You want the source code to change the native app yourself
WebViewGold hands you Xcode and Android Studio templates. WebToApp builds the files for you and does not give you the native project.
You want to pay monthly instead of per build
AppMySite and Natively sell subscriptions. With WebToApp you pay per store build and the credits never expire.
You do not have, and do not want, store developer accounts
Every option above needs your own Apple Developer account for iOS. Only the Android APK can be shared and installed without any store account.
The quickest way to compare is to see your own site as an app.
Try a free demoFree account, no credit card. See the full pricing and the FAQ.